2D Game FMP: Mega Man Analysis

I re-analyse Mega Man to examine how things worked and how to make a game that is fun. I will be using square rooms, so it will be a similar concept to how Mega Man works.

This is the analysis I used: Analysis video

I noticed that it reintroduces mechanics over and over again, by slightly altering the mechanics. I will be using this, but in a much more extreme level.

It also uses a room, which I maybe able to use to my advantage to make puzzles more difficult, just by changing the rooms shape.

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