2D Game FMP: Mega Man Analysis

I re-analyse Mega Man to examine how things worked and how to make a game that is fun. I will be using square rooms, so it will be a similar concept to how Mega Man works.

This is the analysis I used: Analysis video

I noticed that it reintroduces mechanics over and over again, by slightly altering the mechanics. I will be using this, but in a much more extreme level.

It also uses a room, which I maybe able to use to my advantage to make puzzles more difficult, just by changing the rooms shape.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s