The screenshots above are the screenshots of before and after problem solution. The problem was that the actors were showing up black without textures. This was due to no lighting, because the lighting was removed.
I went to Piskel and created two sprites, 1 16 x 3 bit for the laser, because it was using a static mesh and 1 50 x 50 bit sprite for the finish goal, this will be used for the level transition.
I am glad with the result, I tried to make the orb fit the environment and I think I did a reasonable job, but that’s not for me to say, it’s for the player.