Update FMP: New mechanic


I have added in a new mechanic, which is a slide mechanic. This mechanic allows the player to slide down an object.

The reason I added this was because, when the player jumps on a tilted door, which isn’t 90, 180, -90 or 0 degrees, the player will slide down. The reason this is a mechanic and not a feature is because, the player couldn’t jump when on the door, but with a lot of altering, I was able to do so.

The images below is of the box I needed to add so the slide mechanic would work, because there is only is overlapping node, which meant I needed to add something it could overlap.

The reason I needed to script more code in the image on the right is because, when I reference the player controls in the level blueprint, it disabled it in the player’s blueprint.


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