Update FMP: Small Changes

Quality of life changes.PNG

I have tweaked the game a bit and added in two simple mechanics in; level number and timer.

The level number was really simple, but the timer not so much. The timer required me to store the variables in the controller I was using and use them in the characters blueprint, which fires off an event, which updates frequently and then finally casting to the NewHUD altering the string variable called timer, which is used to display the text on the screen. In short a lot of messing around to get it to work.



I am happy with the timer and displaying the level name. It adds some replay-ability to the levels, which will make up for the small amount of play time the game currently has. The level name wasn’t needed to be shown, but thought it was a nice touch.


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