Above is the player interacting with Jesty the Jester and then her running away after the conversation is over. This will be used when the player has ended their first encounter with her in the dungeon. I may reuse it at the end of the first level as well.
This is what the screenshots are built of:
The sprite-sheet makes up the running animation and the code, sets the animation, direction moving and whether the character should be moving.
The if (instance_exists(JestyTheJester)), is checking if the object is in the room. If it is, then it runs the code. This is done, so the game won’t crash if the object doesn’t exist.