Update: Guard Redesign and View Change

 

The screenshot on the left is the old version of the graphics and on the right is the up to date one. I recreated the graphics, because the guard was looking towards the user and not the player’s character. I also changed the size of the eyes and the way the character looks, so it would be more consistent with the other characters.

It may need some more adjustments, but currently it looks good for the game. Here is a screenshot of it in game:

Guard_sensor_version2

In the screenshot above, you may have noticed the sensor has been modified to be more visually appealing than a rectangle. I will talk about this more in the next blog post. Just a warning, the code maybe a bit confusing.

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