Update: Risk or Reward 1 – Wall

ArcaneTemple_wall_jump_reward.PNG

This here is an example of risk or reward. On the small platform you see is three items. There is a Link gun, health and a small shield. To get on this platform you need to do a full wall run on the left wall. Once up there you are vulnerable, but so are players below you. This area is easy to die from by the room you see in front of you, but difficult from everywhere else.

Originally I made it without a platform, but with a bit of discussion I added in the platform.

Idea: Jump Course

ArcaneTemple_Jumppad_test.PNG

I have been thinking about what would be a good change to the map. I thought about a jump course, the idea would be to get to the other side without falling. If successful a bunch of health buffs, armour and some weapons will be rewarded. If unsuccessful, the player will fall into some type of pit where they’re are vulnerable.

I think this place maybe a good place to use it:

AcraneTemple bridge sideview.png

To make this look okay, I might need to added in pillars.

Update: Unreal Tournament ArcaneTemple Map change

Original_staircase_ArcaneTemple.PNG

In the game Unreal Tournament 1999 Year Edition, these are the staircases leading from the secret entrance room to the main room.

I remembered it wrong when trying to recreate it and came up with this:

ArcaneTemple_entrance_staircase.PNG

These do look similar and serve the same role, however in my opinion I prefer this look. I also noticed it was more dark and spooky climbing up and down them, so for them reasons I am going to use this look.

Update: Unreal Tournament Map Boxed Layout

ArcaneTemple_overview_1.PNG This is the overview of the current map. It is currently only the entrance area and in box form, but will soon be the full map, which will be defined.

The map has two entrances

ArcaneEntrance_1.PNG

  1. The main entrance is straight forward of the spawn point.

 

Arcane_Secret_Entrance

2. This entrance is a secret entrance, which is found west of the main entrance.

The secret entrance to the temple is originally underwater, but that doesn’t seem right for a Quasar Laser Tag theme, so I replaced them with jump pads temporarily. I am thinking of replacing it entirely, but I might find another solution.

Update: Unreal Tournament Mood Board

Unreal_Tournament_MoodBoard.png

I forgot to make a mood board of the game, so I made one now. Don’t laugh, because I am very professional, occasionally.

Unreal_Tournament_MoodBoard_2019.png

Moving 18 years forward, we can see Unreal Tournament how it looks in its latest version.

Comparing 1999 and 2017 game editions, we can see a massive improvements, such as the graphics and the implementation of the progression system.

Even though the game has gotten better in general, I am remaking a map, so I can see what it could have ended up looking in a different theme. Hopefully I can add it online for everyone to see, but no promises.

Analysis: FPS Comparison

With the knowledge on Unreal Tournament map, I analysis three other games. Here is the TimeTable:

Research_file_TimeTable

From the information I gathered, I made the decision of TF2 had the best replay-ability and mechanics out of the four games (3 above and Unreal Tournament), because it is the only game mentioned with multiple classes and a level system. For level design, I would chose Goldeneye, because it has multiple floors and sometimes buildings .

Here are the game maps:

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