The mechanics of Mario are:
- Movement – This includes the running, sprinting, sliding and jumping. This is important to make the character be able to move around the environment.
- Power-ups – With power-ups come great gameplay. Power-ups spice up the gameplay and aren’t needed, but if added makes the game 10x better, obviously exaggerating, but the game will improved if done right.
- Health – Health correlates to power-ups in this game, but health is shown in a different way than normal. Mario = 1hp, big Mario = 2hp, Power-up = 3hp, gigantic Mario = so many seconds invisibility.
The mechanics of the environment are:
- Platforms – Platforms start off basic, but gradually improve throughout the game, gradually becoming rotating with fire and enemies.
- Hidden areas – By adding hidden areas in the game, it makes thee game re-playable.
- Risk and reward – This is typically optional, but it involves risk of an item, life, currency, etc for a reward or continuation of a story. The reward is not always instant, but sometimes gradual, meaning a progress bar.
- Guide – There is no direct dialogue guide, but the coins are being used as a guide and feels less forced on the player, because it can be ignored.
The enemies mechanics are:
- Damage output – This is needed to make the game hard.
- Player shields – This is not a shield for the enemy, but a shield for the player as a reward for killing the enemy.
- Self friendly fire projectile – When stomped on why hidden, some Koopers turn into projectiles that can damage the enemy or you.
- Jump boost – Most enemies can be used to boost you jump height, this is handy to reach an out of reach edge and that edge could contain a reward, which is a risk and reward function.