When creating the platform I had a game breaking error. The platforms would disappear when the engine would first pop up. I would have to keep deleting and undoing the deletion of the TileMap component. This means all challenges that required the platform to work, would no longer work. I fixed this issue by re-adding the Paper Sprite components back in and changing the code to get it to start working. Using TileMaps as a component when first writing the blueprint is a good idea, because it means less can go wrong, but after the blueprint is finished, it is best to replace it with paper sprites, because the game won’t crash if you try to move these sprites, but it will with TileMaps.
In short, currently do not use TileMaps as an Actor blueprint component as the final build, unless they have been fixed by then.