I have encountered 3 problems so far.
The first problem was making the switch turn on and off an object on bullet collision. This has been achieved through using a reference variable to call upon variables through the level blueprint, because they would otherwise carry over.
The next problem was getting the shoot on click to work. I didn’t find a 2D tutorial, but I did find this: Video link
This helped somewhat, but it didn’t tell me how to turn on mouse features, but thankfully I found that out by myself. I eventually diid get it working, but not correctly.
This brings me to the 3rd issue, the bullets are flying in the opposite direction and are being buggy in other ways. This still remains to be solved.