CTF-Coret to me was rather boring compared to the other maps, but there were a few good level designs and they are these:
This area here is giving players on each side a sniping area, so they can get kills easier, however you are really easy to see, all a player has to do is look up. This is another risk and reward level design, but more on the risk side, because you are very easy to see in that area.
This here is a see-through floor and you guessed it, it’s a floor for seeing through. This is a lot different to the one I showed in the last blog post, however this is less of a risk to use, because all you need is a second or two to respond.