Different types of 3D modeling

3D modeling comes in all shapes and sizes and here are some different types:

  • Wireframe modelling – This modelling use lines and curves to represent a model skeletal structure and is really time consuming.
  • CAD (Computer Aided Design) – CAD is a computer software that helps the user by generating, modifying and/or optimising a part or parts of a 3D model. It allows users to create more accurate designs. Typically used in engineering and product design.
  • Surface modelling – This modelling is usually provided in CAD for display solid objects. It makes a object appear solid looking when it is not.
  • Solid modelling – This CAD software uses wire frames to display the outside and a solid inside, which gives manufactures the ability see the product in full without having the product in person.

 

From the types of 3D modelling comes the styles:

 

Sculpting – Sculpting works like clay, you use various tools to sculpt out the model, so you can add in complex shapes and add more detail why not increasing the file size too much. Sculpting original image

sculpting

Boolean Operations – This style is best for hard surface modelling. This uses  the two logical operations of meshses to make modifications like carving, adding and intercepting. Really good for smooth 3D models. Go to making of this model

boolean operations

Voxels – Voxels are like pixels, but more like cubes. They represent a value on a 3D grid. They do not typically have their position recorded, but has a whole collection of them recorded. Page to original image

Voxels.png

 

 

 

3D modeling project

I am starting a new project in creating 3D models. These models will be made in Blender, because it is free and a public funded program that is a highly professionally software.

In order to create the 3D models I will need to:

  • Learn how to use Blender.
  • How to create 3D meshes – This is how the 3D model is made out of.
  • The file formats it uses – Using the wrong file format will reduce the 3D model quality or corrupt the file and make it no longer usable.
  • How to navigate 3D software – So I can find stuff when I need it.
  • How to handle and create 3D model files.
  • Planning for my designs – So things don’t go horribly wrong.
  • Importance of reference materials.
  • What supporting software I may use.
  • Learn how to problem solve 3D problems.

To increase the look of the models:

  • I will need to learn how to add texture – This will save me so much time when I create a texture and don’t have to recreate it.
  • Give the models lighting correctly – So you can see the model how I intended.

 

I would also like to learn:

  • Animation – So I can make the 3D models feel alive.
  • Rendering – Make the 3D models seem more realistic
  • Scripting – Not necessary at this stage, but would be nice to know how to write a script in Blender.

Card game finished

 

Note: This game is not available in any stores as I am currently not selling it, but my mind could change or I could sell the rights. Also this game is copyrighted automatically under the 1988 Copyright Act. 

The card game and rules have been finished. The game is called Adventure Control. Travel through the story which is randomly order, except for the start and the end, bribe your way through trails, stand and fight your ground with magic and melee and take down the villainous gang leader, Kres’car.

Watch Kres’car interact with the story through the cards and face teamwork and betray of your fellow competition and friends.

The gameplay works like biding in an auction house, but every bid is unknown until they get revealed to see who wins the scenario card. If that sounds too bland, then what if I told you abilities lie in some cards that can change the course of the game, but don’t be too foolish as you lose cards for the higher you bid and you may not receive as many back.

This game is a story came to life as a card game, it has been done before, but not like this (at least nothing I know of).

There is no longer the two modes and have been merged into one.

Age: 13+

Estimated time: 30 Minutes – 2 Hours

Players: 2-4 (more can play, but no more than 8, because the game isn’t designed for more than 4 players)

Start and end cards

 

The start and end scenario cards have been completed with all the scenarios. There maybe a few typos, but I have been correcting them as I see them. The villain of the game, “Kres’car” is a gang leader that has been terrorising a town and you are on the way to stop him.

Battle and bribe your way through 24 scenarios and take down the big baddie Kres’car and his gang members and restore peace to the helpless town.

Kres’car name is pronounced “cr es car”.

Note: Game is not being sold in any stores

Card backcovers

 

The backcovers of the cards has been produced, these are by no means a work of art, because it is only a starting place. If I have extra time I will go back and improve these more, but at the moment they fit into the game. These covers will be applied to the cards back once all card graphics have been made, unless I find a more appropriate backcovers for the game.

Changes that sped up the gameplay

I was adding quite a few more mechanics in to make the game more fun and appealing to newcomers, but I made it to complex so I removed counters and categorise the card ability types.

 

What did this change?

This made the game more fast pace, simplistic and straight forward. Issues were coming up like, if I use this card, do I also get your scenario bid benefits as well? By categorising them this made it much more straight forward that the answer was no.

I did find that some of the cards ability description wasn’t specific enough and I have to make it more clear if I want it to work.