
The playing flute animation is almost finished. All I need to do is get the notes to float up faster and then disappear and add in the other 2 notes. I will aim to have it completed tomorrow.
On Thursday I will try to implement it in as the certain keys are pressed.
The following week I will attempt to improve how it feels/works. I will do this by adding in a short delay to start moving, when the move keys are pressed. This will allow me to reverse the animation at a faster speed, so it looks like the player has put the flute away.
The changes I am considering on making aren’t necessary, but will make the experience feel better visually. On the other-hand, by adding in a short delay, it can annoy the player, because it can get them caught a lot easier.
Above is the new platform texture. The new platform now has a bigger drop shadow, about 2x bigger. I altered the shadow, so it would further push it out from the background. I tested around by changing the drop shadow length and adding in shadow and light overlays, but found having no overlay was the best. I found that a 4px drop shadow was the best, because it shows the platform is a platform, but it is not hovering in the air. If I had no drop-down shadow, then the platform would barely be visible.









