Update: Unreal Tournament Map Update 3.3

I had a bit more time left over of the project, so I have been tweaking the level to reduce the light bleeding, because I figured out what was causing it; there were small holes that are impossible to see without being up close to them. I was unsuccessful in stopping the light bleeding, however I did improve upon it.

Another tweak has also been added and that is a new material has been made for some surfaces:

ArcaneTemple_map_look_3.3.png

In the screenshot above, you can see passageways have a new material attached. The material is created by using the original material and adding a new texture to it. The material is attached to the floor underwater, so it has a swimming pool feel to it.

Update: Unreal Tournament Map Update 3.2

ArcaneTemple_main_overview_3.2

This is the overview of the new map. Two new areas have been added by using the destruction meshes. They are the following areas:

Health and Armor Secret Room.png

 

Unfortunately some of the weapons don’t damage it and because, I didn’t make the weapons, it would take forever to find the correct actors and their variables.

I did encounter a problem while creating the areas and that was light bleeding; the lights were going through walls. I didn’t figure out the solution, however I did make it better by reducing light exponent to 0.5, reducing intensity and some radius. I would have reduced the radius further, but I needed some lights to have a large radius, because I wanted them to reach certain things.

All in all I am happy with the new areas and mending the light bleeding slightly.

Unfortunately this maybe the last update to this map, because the project is almost over. On the plus side though, a new project will start after this project has ended. It is something to do with adventure, but things might change.

Update: Unreal Tournament Map Update 3.1

ArcaneTemple_main_overview_3.1.PNG

In this update the weapon layout has been slightly tweaked and the weapons spawns have been change. The reward tower (aka the new area) direction has been made more clear with small health vails. The room with the reward tower door is in now has a roof and lighting. The reward tower entrance teleporter (inside tower) has been adjusted to teleport above the room instead of in.

The update also fixes some errors and glitches, like gaps in walls and light shining through closed areas (all not fix).

Update: Unreal Tournament Map Update 3.0

ArcaneTemple_overview_3.0ArcaneTemple_main_overview_3.0

This is the overview of the update map, it now has a sky atmosphere and a brand new area, which wasn’t in the original map.

The new area looks like this when viewing it from the outside:

ArcaneTemple_SecretRoom_Entrance.png

To the left you can see the area’s outside and to the left you can see a locked door. To unlock this door, you will need find the key, because firing at it will do no good. Above the door and the new building area is the sky atmosphere. The atmosphere does move when you start to play the game.

As you can also see in the background, I have made a few adjustments to the graphics. I did this because, I noticed the player can see them from their camera.

Inside the new area, you can see things like this:

ArcaneTemple_SecretArea_Inside_3.0.png

Being in this new area gives you weapons, health and armor. The Redeemer can also be found inside. To get out you can either go through the entrance way or by breaking through the door shown.

 

 

Update: Unreal Tournament Map Update 2.1

ArcaneTemple_overview_2.1

All the lighting is in and all weapon, health and armor spawns have been added. On top of this, more presets were made, so I was able to add in about 10% more lights without a problem, however the framerate has gone down again. About 5-10% frame rate decrease, but the map does look better.

Graphics wise, not much has changed, however the triple staircase room now has some decoration:

ArcaneTemple_triple_staircase_room_Decorated.PNG.

Update: Custom Lighting Enhancement increased

I first started off trying to figure out how to store the data into datatables and then use that data when called for, but a bit later found out it was impossible to edit the data in real time. Afterwards I tried to export data to excel when the game started and then export it back when the game finishes, but that was also impossible.

After a long time I came up with this:

Failed_performance_enhancer.PNG

This was however, a failure. The reason this didn’t work was because, the data would need to be stored somewhere and then instantly called back when the game has just started up. As you can probably tell, this is probably impossible also.

After some more time I decided that maybe a preset material and functions that can’t be overran would be better and I was right:

successful_performance_enhancer.PNG

I was happy with this, because it increased the framerate by about 10% that it was before editing and 25% before I started trying to improve performance.

Update: Unreal Tournament Map Update 2.0

ArcaneTemple_overview_2.0.PNG

In this update lighting has been added and the performance increase. The graphic quality has been reduced to low and the FPS has increased by about 100%. It does say it has a low FPS in the screenshot above, that is because of the navmesh.

The things I changed that increase the FPS are sky lighting, which was taking up so much ram and custom lighting I was using.

Update: Unreal Tournament Map 1.3 and 1.4

Sorry for not uploading this before, I got so busy and forgot.

ArcaneTemple_overview_1.3

The image above is UT ArcaneTemple Quasar Remix. In this map update version, the following can be seen:

  • Spiral staircase has been added
  • Main area walls been made
  • Drop into water near entrance added
  • 1 side of the main area in development
  • Entrance area resized

 

 

ArcaneTemple_overview_1.4

This is the biggest map update so far. The map is now playable at a basic level and have some of the item spawns. The following have been added:

  • Both sides geometry of main area finished
  • Third layer completed
  • Main area now has roof and all the ways
  • Connection between the main area and the triple staircase room has been made.
  • Triple staircase room is finished with a roof
  • Water mechanic introduced
  • Added in all object placeholders

 

I am happy with the results, even though it took ages to make. My next step in development is to texture the map. The objects textures may not be applied, but if it does, it will be done last. This is due to time constraints; limited time.

Update: Unreal Tournament Map 3x Staircase Room

This is the original room I was doing and still am, however I have noticed the map is taking ages to recreate and I might be spending too much time on it, so I tried to make the map as normal, but made a height mistake, but I am keeping it in for now.

A few positive changes I have made are, the left and right staircase are completely to the wall, the wall cover in the middle of the room now has two big walls instead of one and there are flashing lights in there now.

 

ArcaneTemple_triple_staircase_room

The area doesn’t look terrible, it actually looks better in my opinion, but I will make any tweaking necessary at the end to near the end of the map’s completion.