Card design and rules finalized

 

The rules have been finalized and the final touches are being added. New mechanics have also been added as well with two modes.

The modes are Novice and Experienced.

  • Novice mode is the base game of getting as scenario points as possible while ignoring the ability on the scenario cards.

 

  • Experience mode is the base game with the scenario abilities added in, new special action cards to improve strategy and the ability to use the scenario abilities.

 

Two of three of the action cards now have graphics. It may not be its final design, but it probably is. The missing card design is the magic action card with all the special cards.

The story is not yet complete on the scenario cards, but it is in progress.

Card game bad news

Sorry I forgot to update you, but I have some bad and news. The game I was making in a group didn’t plan out as well as we hoped and because of the deadline we split up and started to create our own individually, because we both work better alone.

I am now making a card based story game where you travel through scenarios using bribery, magic and attack to conquer the events you encounter. When you conquer an encounter you gain it as a trophy, this trophy can then help you get more.

Favourite Card Game Mechanics I’ve Played

Throughout the process of playing through card games I have found that I really like the shop mechanic in DC the Deck Building Game. It gives you the choice of what card you want specifically, but only to a limited degree.

I also really like certain card or the player having unique abilities, it makes the cards not just feel like a re-skin. Plus the creator(s) can get really imaginative with this by coming up with new abilities, for example: Buckled down – gain +3 str and -1 speed.

Event cards in my opinion is what really makes a game fun if done correctly. I love the idea that anytime when picking up a card, that it could change the whole game in an instant.

Observation of the Marvel Deck Building Game Review

To read the review yourself, click here!

This Review is rather lengthy, but it does go into a bit of depth, like later on it does compare Legendary to this review.

 

When the author was explaining the rules, they say,

“Did I lose you? It’s more fun than I’ve made it seem, honest!” And I agree with this, while it does sound boring, it isn’t, because the cards are all different, which makes you need to strategically pick, this can be frustrating at times, but it is typically fun.

 

” Both games are relatively quick to play, and easy to understand (particularly if you’ve played a deck-builder before). ” Is how the author described the game and it is on-point, because it is one of the easiest card games I’ve played that allows strategy.

 

“it just feels like another day in the life of your particular superhero” I couldn’t agree with this statement more. Your character is fighting crime, strengthening their abilities and capturing villains.

Exploding kittens review

Exploding kittens is a fast pace game, when your goal is to take out other players. It has very fuel rules and the rules are very simple.

I would compare this to Chocobo Crystal Hunt, saying that it is similar, but more advance and fun to play.

The visual are very wacky, but it suits the theme and makes the game more enjoyable to play. The graphics improved the gameplay. Each cards are colour coded and helps the player to distinguish what each card does. The game doesn’t feel bland with only using the same simple cards, because the same card doesn’t look the same.

The combining aspect is very fun to use and is well balanced, because it gives you a card that is slightly more useful than the other cards, but requires you to use twice as many cards.

The target audience was met in my opinion, because it allows strategy, but also allows reckless gameplay as well, which allows players of all ages to have fun.

Epic spell wars of the battle wizards – Rumble at castle tentakill

Epic spell wars of the battle wizards – Rumble at castle tentakill or ESWBW-RST as I’m calling is a more in-depth edition with more rules and mechanics to ESWBW-DAmtS (Duel at Mt.Skullzfyre), which is the original ESWBS game.

The game includes new mechanics like blood, resolve, reactions and keep to name a few. This does spice up the game, but it also adds quite a bit of complexity and makes the game even more overwhelming and difficult to play first time. It took me half a game to understand how creatures specifically work, because the guide is so hard to read.

I like the fact that they wanted to make the game feel like a crazy battle, but they did it in a way that made it hard to understand how the game play works. I would have seperated it completely with a page divider saying lore and rules with an index page, this would have in turn made it easier to understand the rules, while allowing the game to have law.

I wouldn’t suggest this version of ESBW to the beginner, but I would to an experienced player, because a new player will be much more likely to give up playing this version that the original, but an experience player would like the new mechanics added in, like the standee actually be useful.

The target audience is of 15+, but it feels like a 3+ game, because it has rather goofy characters, while the graphics are very mature. The game doesn’t seem to know what its target audience is and in turn makes a very confusing, but intriguing mess. The gameplay is wacky and silly, but the outcomes can be unpleasant and mature. The game itself is fun, but it has failed to reach its target audience.

Doom and Bloom Survival Review Comment

Click here for video review

I chose this review, because it is based on survival and that is the theme I am taking on for my own card based game.

The game has a few good mechanics, like the material counter, which I might add in and card types, but besides all of that the game is really boring and needs massive improvements. The game looks like it would be strategy base, but it is far from that, it is too heavy luck base and very dull choices. All the event, bonus and attack cards are super boring with the same mechanic, which is boring in itself. The game could have been good, but it seems the developers were too lazy and went with the basics.

I don’t want my card game to be like this, because this is an example of a failed board game. It is way too simplistic that goes on for way too long and is super repetitive. This shows me how not to make a card game; standard mechanics repeated over and over again.

Fallout Board Game Review Comment

Click to see review

The review explains how the Fallout board game works and what goes well and what doesn’t. I chose this, because the card based standalone game I am making in a group for my project is somewhat based off Fallout, because it is about survival.

After reading this review, I will look more into how the Fallout board game works and see how we can make certain features work. Looking into this review was a massive help to me.

Fallout the video game is a single player experience, but it successfully made it into a multiplayer board game experience, but because of the theme it doesn’t feel quite right. It includes trading mechanics, but it doesn’t include PvP (Player Vs Player) mechanics, which in my opinion would make the game seem much better.

Boss Monster Review

In Boss Monster the objective is to build a dungeon and collect 10 souls, before receiving 5 stitches. This seems simple, but it is not.

The rules are really overwhelming and confusing to begin with and took a while to understand. The rules is that everyone gets dealt a boss monster card, 2 spell cards and 5 room cards and then discards 2 cards. Each player reveals the boss monster and the highest XP goes first. Then each player builds a room, then 3 normal heroes are played or epic heroes if there are no normal heroes left, then the heroes get attracted to the dungeon with the highest value of the item asked for. If multiple players are tied, the heroes stay until next turn. Then each hero goes through each dungeon where a spell card can be used.

The audience of the game is 15+ and even at that age I think it is quite difficult to learn and the graphics, even though pixelated can be disturbing, however once the rules have been learned the game is quite fun with loads of strategy.

I will say the heroes do need an ability or trait, because they are way to simplistic and are in my opinion kind of boring.

This game is surprisingly cheap for what’s inside, going around £20-25 for the standard set and the expansions going around £8 or £3-4 if you just get a small booster pack.